Meta Quest S

Introduction

I recreated the Meta Quest S in 3D as a passion project, focusing on capturing every detail to make it as realistic as possible. From the sleek contours of the headset to the intricate design of the controllers, I wanted to bring the device to life in a digital space. Using precise modeling techniques, I worked on textures, lighting, and materials to make it visually accurate and immersive.

My Process

Recreating the Meta Quest S in Spline was a mix of precision, creativity, and problem-solving. I started by breaking down the headset into its core shapes, carefully modeling each component to match the real-world design. Using Spline’s tools, I refined the contours, adjusted proportions, and added realistic materials to capture the sleek, futuristic look of the device. Lighting played a huge role in bringing it to life, so I experimented with reflections and shadows to enhance depth and realism. Once the headset and controllers were in place, I fine-tuned interactions to make the model feel dynamic and engaging.